References:
Board of Directors, A. E. C. T. (2012, July 16). AECT Standards, 2012 version. Retrieved March 5, 2022, from https://www.aect.org/docs/AECTstandards2012.pdf
Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. Pfeiffer.
Kurt, S. (2016, December 12). Kemp Design Model. Educational Technology. Retrieved April 5, 2022, from https://educationaltechnology.net/kemp-design-model/
Morrison, G. R., Ross, S. M., Kalman, H. K., & Kemp, J. E. (2013). Designing effective instruction (7th ed.). John Wiley.
Smith, P. J., & Ragan, T. J. (1999). Instructional design (2nd ed.). JOHN WILEY & Sons.
Smith and Ragan. (n.d.). Retrieved March 27, 2022, from http://www.angelachristopher.net/uploads/8/3/2/4/832462/model_resourceassignment.pdf
Tools & Resources. University of South Carolina. (n.d.). Retrieved March 12, 2022, from https://sc.edu/study/colleges_schools/graduate_school/apply/degree_programs-application-requirements/learning-design-and-technologies-med/index.php
Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. Pfeiffer.
Kurt, S. (2016, December 12). Kemp Design Model. Educational Technology. Retrieved April 5, 2022, from https://educationaltechnology.net/kemp-design-model/
Morrison, G. R., Ross, S. M., Kalman, H. K., & Kemp, J. E. (2013). Designing effective instruction (7th ed.). John Wiley.
Smith, P. J., & Ragan, T. J. (1999). Instructional design (2nd ed.). JOHN WILEY & Sons.
Smith and Ragan. (n.d.). Retrieved March 27, 2022, from http://www.angelachristopher.net/uploads/8/3/2/4/832462/model_resourceassignment.pdf
Tools & Resources. University of South Carolina. (n.d.). Retrieved March 12, 2022, from https://sc.edu/study/colleges_schools/graduate_school/apply/degree_programs-application-requirements/learning-design-and-technologies-med/index.php